π‘ The Premise
This is a civilization simulation with 100 players and one core rule: you have one life.
If you die, you are permanently out of the game. There are no respawns and no second chances. Players must build, cooperate, compete, and make decisions under pressure.
The objective is simple: survive until the end. Only one player remains.
π The World
The game takes place on a large custom-built map designed for exploration, resource control, and player conflict.
The environment is structured to support strategic movement, positioning, territory control, and risk-based decision making.
π° Kingdoms and Trials
Players are divided into Kingdoms. These groups act as the main structure for cooperation, defense, and early progression.
From Day 1 to Day 3, global timed events called Trials appear. Trials offer strong rewards and require cooperation or competition between Kingdoms.
After Day 3, Trials stop completely. From that point forward, player decisions fully determine the outcome of the game.
β‘ The Creator
The game is actively controlled through limited interventions. Events such as environmental pressure, forced movement, or disruptions may occur to prevent stalemates and keep the game progressing.
These events are not random. They are used to maintain pacing and tension. All changes will be announced in the official Discord announcement channel.
β³ The 5 Phases of the Game
1οΈβ£ Phase 1: Foundation β Day 1β2
Players gather resources, organize within their Kingdoms, and establish their base. Cooperation and diplomacy are important. On Day 1, Kingdoms are separated by a barrier.
2οΈβ£ Phase 2: Hunterβs Mark β Day 3
Killing players outside your Kingdom provides permanent buffs. This introduces controlled aggression while keeping home areas relatively safe.
3οΈβ£ Phase 3: Total Chaos β Day 4β5
All kills provide permanent buffs regardless of location or affiliation. Alliances become unstable, and betrayal becomes a viable strategy.
4οΈβ£ Phase 4: Eclipse β Day 6
The world border begins to shrink, forcing players closer together. Safe space is reduced and movement becomes more strategic.
5οΈβ£ Phase 5: Final Ascension β Day 7
All remaining players are forced into a final central area. The game ends in a last-man-standing fight. One player wins.
π Event Information
Launch Date: July 3rd, 2026
Event Duration: July 3rd β July 10th
Server Hours: 15:00 to 00:00 CET daily
Players are expected to be active during these hours.
β±οΈ Activity Requirement
To maintain a fair and active environment, each player must be active for at least 2 hours per day during official server hours.
Failure to meet the minimum activity requirement will result in automatic elimination.
βοΈ PvP Rule
PvP is always enabled. Any player can attack and kill any other player at any time. There are no permanent safe zones and no artificial protection systems.
However, killing is not always the best decision. Every fight carries risk. Every attack reveals your position. Every enemy can become a long-term threat.
In the early game, cooperation and diplomacy can be more valuable than aggression. As the game progresses, PvP becomes more rewarding and more dangerous.
Players must decide when to fight, when to avoid conflict, and when betrayal is worth the risk. Playing without thinking will get you killed.